I did something about that last week
The thread is here : Mesh CheckCollision but pass thru other mesh
a PG : Babylon.js Playground
Check line 27 for collisionResponse = false;
: collision are detected but not processed for a physics response.
I did something about that last week
The thread is here : Mesh CheckCollision but pass thru other mesh
a PG : Babylon.js Playground
Check line 27 for collisionResponse = false;
: collision are detected but not processed for a physics response.