I’d like to have instances with animations running at different speeds and starting frames. I suppose the problem would be the same as having different animations on instances. I bothered you people before about this and it should be possible: Weekly Video: Fun with Instance Buffers
But I still couldn’t find a way to do it. Here’s what I tried: https://www.babylonjs-playground.com/#6HVL7W#5 and the meshes are still in synchrony. What’s the mistake?