I’m trying to understand “Frame Steps Duration” from the Inspector, in order to optimize my scene.
First, what is the “meshes selection” in the “frame steps duration” section of the inspector ?
In one of my scene, composed of hundreds of meshes (most of them are instanced) and millions of vertices, when I hide all my objects (so, 0 draw calls), I still get a non zero value in the “meshes selection”. I would like to specify that I don’t need any BJS octree optimisation or BJS selection/picking, all is done by myself (because it highly depends on the type of objects I handle).
Is there a way to vanish the value of “meshes selection” ?!
Second, even if I disable all of my objects, is there a way to improve the frame rate ? (in the screen, you can see I get 28FPS) ? Or is it a limitation due to memory consumption (nof vertices, materials, textures …) ?