I’m working on a game which I will introduce soon most likely. For now I have a quick Q that I will follow up on if the answer is not obvious:
I have 2 planes facing the camera with textures:
(1) an icon. (diffuse texture with hasAlpha=true and useAlphaFromDiffuseTexture=true)
(2) text. (opacity texture).
Both have distance from camera values and alphaIndex values set such that (2) is in front, which is good.
Now I switched from having no instances to having (1) being an instance and now (2) is in the back. (When i set hasAlpha=false on (1) it looks good.)
I at least think I understand the docs on rendering order, but it is not hard to imagine that I’m not.
I could not find anything on instances affecting this, but it is the only thing I changed.
So what could be the problem here?
Thanks for this awesome project and forum!