sub-question from this topic deserves own topic (link):
I have a static camera, with lots of planar meshes with alpha textures facing the camera. I want to make them into instances, but alphaIndex and z values have no effect on render order anymore.
First of all, I don’t understand why this doesn’t work.
Second, I would like to find a workaround as performance without instances is severely lacking.
It was suggested that the Particle system might be a work around, but that seems at first glance a huge leap.
Are there any other suggestions? Is the Particle system not as crazy as it seems to me and why?
Please ask if you need clarification from my part, I will try to respond quickly.
Thank you so much!