Hello,
I’m trying to create instances of a imported mesh in gltf format.
But before, here the result without making instances : Capture — ImgBB
for (let i = 0; i < 5000 / 300; i++) {
loader = BABYLON.SceneLoader.ImportMesh("", 'assets/model/', 'scene1bin.glb', scene, function (mesh) {
mesh = mesh[0];
mesh.position = new BABYLON.Vector3(i * 300, -105, 55)
mesh.scaling = new BABYLON.Vector3(4, 4, 5)
})
So now, I use as a model the code available in the doc: “how_to_use_instances”
loader = BABYLON.SceneLoader.ImportMesh("", 'assets/model/', 'scene1bin.glb', scene, function (mesh) {
mesh = mesh[0];
// position changed in order to see it
mesh.position = new BABYLON.Vector3(300, 0, 0)
mesh.scaling = new BABYLON.Vector3(4, 4, 5)
for (let i = 1; i < 5000 / 300; i++) {
var meshInst = mesh.createInstances("i"+i)
mesh.position = new BABYLON.Vector3(i * 300, -105, 55)
mesh.scaling = new BABYLON.Vector3(4, 4, 5)
}
})
Here the result: Capture2-PNG — ImgBB
As you see, my instances are not visible and I don’t understand why.
Thank you for you help