Hi, can multiple meshes use the same edgesRender? Cloning or using creatInstance on the meshes material doesn’t attach the edgesRenderer.
I ask this because my scene contains many meshes that use edgesRendering and so there are also many lineShader materials that are the same. Ideally I would like to optimize the scene and use createInstance so there is one lineShader being used by multiple meshes.
Tried this sort of thing…
sphere2.edgesRenderer = sphere1.edgesRenderer;
or something like this…
Thanks in advance.