Hello,
I want to instantiate a glb animation in ImportMeshAsync(), but the scaling is incorrect.
I expect to achieve this result:
Can you please let me know if there is a limitation with ImportMeshAsync(), and to instantiate a glb, the only option is to use AssetContainers instead?
Thank you
David
It is because when you call setParent we try to counteract the current transform. You should use .parent =
here https://playground.babylonjs.com/#AJA5J6#317
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@sebavan Thank you!
So in stead of
mk.setParent(result.meshes[1].parent)
mk.position.x += 1
I should have
mk.parent = result.meshes[1].parent
mk.position.x += 100
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