Hi! I’m needing a basic babylon project with two functionalities:
It allows you to import an arbitrary number of boned character meshes
It allows you to import a separate .glb file containing animation groups, then apply said animations to any (and all) of the characters.
I assume that this is a trivial project for any experience babylon dev, but it’s outside of my basic fullstack skillset at the moment. If this interests you, pm me! I am willing to pay a very fair amount. Thank you in advance.
Hi! I just need a way to import animations, then apply them to characters in my scene. As far as I know you can only apply animations to a character if the their .glb file contains animation groups.
This method isn’t useful in my project, because I need to import the animation groups separately and then apply them to the individual characters in my scene. This is why I need an experienced developer.