Hello, I’m trying to load my mesh from assetsManager. I’ve tried to study this playground: Babylon.js Playground. But I want to implement it in different class on my game. How can I instantiate mesh which rootUrl and file name contains in the abstractMesh? using importMesh is impossible because the rootUrl and file name are on different parameter.
I don’t understand what your problem is…
What does not work for you in the provided PG? Maybe you can provide a PG that does not work as expected so we can try to fix it?
I’m not sure I understand the question either, but maybe asset containers will help? You can call instantiateModelsToScene to duplicate them.