Sandbox: loading `.babylon` file exported from glb never ends
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8
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61
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August 27, 2024
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New versions 7.10/7.11 have errors with model normal maps
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6
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73
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June 15, 2024
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When serializing a scene, properties like the mesh's physicsImpostor and mass can be serialized. However, why can't the mesh's physicsImpostor and related properties be loaded when using the serialized file to load the scene?
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11
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110
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June 6, 2024
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The free camera serialization cannot save the touch screen swipe perspective information
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11
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114
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May 27, 2024
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The framePerSecond property of TargetedAnimation and Animation cannot be serialized
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3
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80
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May 8, 2024
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Bug in fog serialization
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9
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80
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April 27, 2024
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The .babylon file is too large. What should I do?
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10
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144
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April 16, 2024
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Double Fxaa deserialize error
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1
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177
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November 9, 2023
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Does SceneSerializer serialize stuff like observables?
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2
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273
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September 21, 2023
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How to properly save and load a scene?
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2
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548
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August 21, 2023
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colorShader kept and not reused after serialization of LinesMesh
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1
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454
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December 26, 2022
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colorShader and colorShaderOccQuery kept after serialize
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1
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507
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December 26, 2022
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Load serialized scene duplicates texture
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2
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492
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December 15, 2022
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Physics plugin names are different from the name used in babylonFileLoader.ts
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3
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784
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September 30, 2022
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Can't load file produced by SceneSerializer
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9
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689
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July 2, 2022
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SceneSerializer loses hierarchy
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4
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700
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June 29, 2022
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Avoid serializing AdvancedDynamicTextures
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2
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388
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June 29, 2022
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Can a scene's GUI be serialized?
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2
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281
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May 30, 2022
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Serialization relies on id strings being unique?
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4
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728
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February 21, 2022
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Artifacts when loading a serialized scene
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5
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424
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November 19, 2021
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RawTexture with NullEngine
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9
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959
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October 12, 2021
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Exporting large scenes to GLTF (Range error)
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1
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759
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May 12, 2021
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Scene with certain imported meshes (as .obj from 3DsMax) throws error when trying to serialize
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23
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1368
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December 6, 2020
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Option to include textures in .babylon files
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28
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3132
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September 28, 2020
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objSerializer bug
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1
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404
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September 23, 2020
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