|
PostProcess: add doNotSerialize
|
|
2
|
41
|
October 30, 2025
|
|
ISpriteManager: add doNotSerialize
|
|
2
|
32
|
October 28, 2025
|
|
IParticleSystem: add doNotSerialize
|
|
4
|
33
|
October 24, 2025
|
|
Pack / Serialize the Environment (.env) During Export to BabylonJS .babylon File
|
|
3
|
35
|
October 14, 2025
|
|
Optimize performance of ShadowGenerator.Parse
|
|
8
|
70
|
August 25, 2025
|
|
How to serialize a subset of scene
|
|
3
|
58
|
August 11, 2025
|
|
Optimize performance of AssetContainer.addToScene
|
|
2
|
98
|
July 4, 2025
|
|
Optimize performance of AnimationGroup.Parse
|
|
6
|
80
|
July 3, 2025
|
|
Texture.serialize, hardcoded image/png for all mime types
|
|
11
|
130
|
April 11, 2025
|
|
shadowGenerators serialized without light
|
|
3
|
51
|
January 24, 2025
|
|
Compatiblity of serialization format (.babylon file)
|
|
8
|
54
|
January 4, 2025
|
|
Why Can't AbstractMesh Be Recognized When Exporting the Scene as JSON Using SceneSerializer?
|
|
2
|
16
|
November 18, 2024
|
|
SceneSerializer: serialized mesh contains Float32Array
|
|
3
|
38
|
November 1, 2024
|
|
Sandbox: loading `.babylon` file exported from glb never ends
|
|
8
|
72
|
August 27, 2024
|
|
New versions 7.10/7.11 have errors with model normal maps
|
|
6
|
79
|
June 15, 2024
|
|
When serializing a scene, properties like the mesh's physicsImpostor and mass can be serialized. However, why can't the mesh's physicsImpostor and related properties be loaded when using the serialized file to load the scene?
|
|
11
|
127
|
June 6, 2024
|
|
The free camera serialization cannot save the touch screen swipe perspective information
|
|
11
|
129
|
May 27, 2024
|
|
The framePerSecond property of TargetedAnimation and Animation cannot be serialized
|
|
3
|
93
|
May 8, 2024
|
|
Bug in fog serialization
|
|
9
|
81
|
April 27, 2024
|
|
The .babylon file is too large. What should I do?
|
|
10
|
207
|
April 16, 2024
|
|
Double Fxaa deserialize error
|
|
1
|
182
|
November 9, 2023
|
|
Does SceneSerializer serialize stuff like observables?
|
|
2
|
285
|
September 21, 2023
|
|
How to properly save and load a scene?
|
|
2
|
700
|
August 21, 2023
|
|
colorShader kept and not reused after serialization of LinesMesh
|
|
1
|
462
|
December 26, 2022
|
|
colorShader and colorShaderOccQuery kept after serialize
|
|
1
|
519
|
December 26, 2022
|
|
Load serialized scene duplicates texture
|
|
2
|
518
|
December 15, 2022
|
|
Physics plugin names are different from the name used in babylonFileLoader.ts
|
|
3
|
792
|
September 30, 2022
|
|
Can't load file produced by SceneSerializer
|
|
9
|
699
|
July 2, 2022
|
|
SceneSerializer loses hierarchy
|
|
4
|
707
|
June 29, 2022
|
|
Avoid serializing AdvancedDynamicTextures
|
|
2
|
398
|
June 29, 2022
|