I’ve exposed a retryCount variable. It’s 3 by default and increasing it to 4 solves the issue. It also solves some jittering when colliding.
So, in the PG, add this line :
playerMesh.collisionRetryCount = 4;
In the drawPlayerMesh function.
I’ve exposed a retryCount variable. It’s 3 by default and increasing it to 4 solves the issue. It also solves some jittering when colliding.
So, in the PG, add this line :
playerMesh.collisionRetryCount = 4;
In the drawPlayerMesh function.