Hi there.
Quick question about matrix values for animations. Just wondering how to interpret (make use of) the data I see in the .babylon file.
Two questions:
- How can I convert from the matrix data to something i understand better, like rotation data points - as I see in blender? Aka. What do those 16 values represent?
- Or better, how could I set that bone to the location/rotation/scale shown in the matrix data?
Below: location/rotation/scale data from Blender and then that same frame/bone as represented in the babylon export.
{"name":"mixamorig:RightForeArm","index":35,"matrix":[0.9932,-0.1148,-0.0193,0,0.1144,0.9933,-0.0169,0,0.0211,0.0145,0.9997,0,0,25.7291,0,1],"rest":[0.9966,-0.0828,0,0,0.0828,0.9966,0,0,0,0,1,0,0,25.7291,0,1],"parentBoneIndex":34,"length":24.1683
,"animation":{"dataType":3,"framePerSecond":30,"keys":[
{"frame":1,"values":[0.9933,-0.1139,-0.0192,0,0.1136,0.9934,-0.0167,0,0.0209,0.0144,0.9997,0,0,25.7291,0,1]},