I am diving into shader land and having difficulties trying to implement muli-pass shaders (or muli-pass rendering? what’s the difference?).
I can write some simple single-pass shaders, but I don’t quite know how to begin to build a multi-pass shader in BabylonJS.
What is the bare-bone concept / model / method? Most of the related topics on the forum are a bit too advanced (or into specific details) for me.
Sorry for the noob question. I would very much appreciate it if anyone can give me a birds-eye-view concept, any leads to follow, or some reading materials to begin with.
Thanks in advance!