Introducing the Hellsurface Directive

Hi all,

First post, and, first game! I’ve been building a browser FPS MMORPG on Babylon for a while now and it’s finally in a state where other people can shoot things in it, so here it is.

Play the alpha: https://hellsurface.com - desktop, WebGL2, no install and no account needed to start. Its very much a work in progress, with no properly working multiplayer just yet.

What it is

Earth, 2050. The AI boom did what it promised - limitless energy, medicine, lifespans past a century - and none of the scare stories became anything more.

Something worse happened - the exponential progress of AI put us on the intergalactic map, and the attention was not friendly. AI guided us through the defence, allowing us to adapt quicker than any alien race had expected. Except one, a hellish species who were able to open portals and invade from within. The surface is lost, no longer safe. Only the high ground remains untainted.

You’re not a soldier. You’re a mercenary paid per kill, helidropped onto high altitude - the roof of a skyscraper under a red sky, the top of a mountain - and you go down. Ground level is Hell. Nothing is issued to you: every weapon and every plate of armour is something you bought with what you earned on the last descent. The deeper you go the worse it gets and the better it pays.

Gameplay - first person shooter

Deploy to a high-point, shoot monsters, get paid. Buy weapons, armour, shields, equipment, upgrade yourself.

Character creation featuring 39 genetic traits (choose 3), upgradeable items (duplicate + a kit with a chance to blow the lot, branches for weapons), stealth and ambush system.

Solo bosses (that after the first kill respawn twice as strong - aimed at cooperative play)

All feedback welcome! Remember its a work in progress, there are many bugs (many of them in progress!!). Join the discord if you are interested: HellSurface - you might well be the first person :smiley:

7 Likes

checking it out now!

It looks like it might be fun, but the sensitivity is way to high for me and I cant find a way to adjust it.

Hey, I added it to options menu and tweaked the default, use the O key in game for options.

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…and then it didn’t deploy as ran out of credit. Now deployed!!!

Working through some performance issues and some invisible monster mysteries.

( can I DevLog here ??)

I’ve been playing with adding ragdoll effects. Claude was adamant it could do a better job than ootb Babylon for some reason or another, so I rolled with it and I’m pleased with the overall effect, which is half the time play the animation, other half use the ragdoll physics. For a weapon with a kick ( shotgun) always use the ragdoll, unless it’s a partial hit.

The challenge was on VAT baked monsters , which I ended up swapping in for a real mesh on death matching the frame , to get the physics.

I keep going back to the death and blood effects, I must have a morbid fascination with it :joy:

Next up, knockdown and get back up again effects…

Awesome
I think your L/R audio channels are swapped

Thanks I think that should be fixed now !

Mobile support now added too

Mobile version in action

2 Likes

Double barrel clip.

Released some balance changes, a PvP floor and better mobile controls. It’s still much better on desktop but playable on mobile for a quick dip in and out

2 Likes

Feedback was that it was too hard ! Made some balance changes

  • Melee has a chance to salvage armour repair if you have armour
  • Floor 99 down to 95 had a damage reduction scaling
  • Made The Redoubt wave based mini game a bit easier and rewards a bit higher
  • Added 10k reward for signing up to discord channel ( once per account )
  • Added lifestealer cybernetic, to drain life on each hit
  • Changed genetic traits a bit to rebalance
  • Improved Riposte ( melee deflection on certain weapons ) to make melee more attractive
  • Decreased enemy accuracy when you are behind cover. Reduced hastatus damage ( too many instant deaths !!)

Keen for any feedback want to know if it’s still too hard for casuals!!

Can we fight each other!?

So PvP is a later game thing currently . There are PvP floors ( right now only 78 ) , and I will add a dedicated arena with respawning

As promised! Training arena for PvP and some practice monsters, ARC Outpost I

Also added a new weapon https://www.youtube.com/watch?v=k7BPkc5eV-8

1 Like