Hello all, I started down the wrong path in a different thread thinking that I had an issue loading custom fonts in iOS. That is not the case, and in fact I can load the fonts just fine
Turns out what I am seeing is that a call to
is never returning in iOS, while it does return in Android and Win. This call is necessary to delay calls to create the BABYLON.DynamicTexture for subsequent calls to drawText() until after custom fonts are known to have been loaded. Otherwise I get system font fallbacks in Android.
Any idea as to why the onloadingdone() call would complete in Android but not iOS? The fonts themselves actually do load, as I am able to use them in a div. Hence my confusion.