The new version of my card game is tested since a few months now and I have the first bugs to solve
I am using an AnimationEvent to change the texture of the score table ‘on the fly’ to use it to prompt players with different game actions.
This is the correct behaviour:
I was reported this bug by a friend who is used to have a look at the js console when something weird is happening to capture errors
There was no error recorded, so as the texture change is happening on the frame 10 of an animation, triggered on an animation event, I was wondering, if… it could happen that a frame is skipped and the attached event not triggered… ?