Hi,
I am using BABYLON.SceneLoader.Load to load a scene. I receive the callback with the scene.
But for some 500ms-1000ms some things are still not visible on the scene.
They are there and a bounding box could be drawn around them, but they are not visible yet. My questions is:
Is there a way to wait for the whole scene and everything with the scene to be loaded? Is this expected from BABYLON.SceneLoader.Load and is it loading all the things?
(note: I don’t know what “all these things” could be. I am guessing here)
Thanks. Changing to Append might be too big of a change for us at this stage but will try it. When we were initially implementing it Append did not work for us, but things might have changed since then.
Do you think we could get the same result it we call Load, get a callback and in the callback register a scene.executeWhenReady()?
@JCPalmer is there a way for us to test that a scene is still not ready? We need a regression spec that we are executing our code in executeWhenReady()? How do we understand that it is still not ready?