Is it a bug in pbrBaseMaterial.ts?

Please look at the below two permalinks. We we declare uniform as “vSphericalXX”. But when setting values, we use the name “vSphericalXX_ZZ”.

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Pinging @sebavan

Definitely a bug, I will fix it ASAP.

Done and merged, this will be available in the next nightly.

Thanks a lot for your sharp eyes, I have no clue how you noticed this one but THANKS !!!

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With pleasures! Hum…actually by reading the source code of an outstanding opensource project is always a good way of learning things, isn’t it?:smile:

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