Hello everyone
here is my code for get the previous and current location of the camera and then If the camera panning not render the side cubes:
let preCamX = camera.position.x;
// let preCamY = camera.position.y;
// let preCamZ = camera.position.z;
let curCamX,curCamY,curCamZ;
engine.runRenderLoop(() => {
curCamX = camera.position.x
// curCamY = camera.position.y
// curCamZ = camera.position.z
if(preCamX == curCamX ){
box2.setEnabled(true)
box3.setEnabled(true)
} else{
box2.setEnabled(false)
box3.setEnabled(false)
}
preCamX = curCamX;
// preCamY = curCamY;
// preCamZ = curCamZ;
})
but the problem is I want to render the side cubes in zoom in/out?
what can I do to solve this problem?