Is it possible to make a FreeCamera follow physically a mesh like the FollowCamera does?

Hi @ariwoot !

I am using this technique in my game I am working on in my spare time. It’s a chase camera. You can click and drag to suspend the movement of the cube and rotate around it. Once you release the mouse button the chasing continues.

Hope this helps!

:vulcan_salute:

EDIT: you can set the pivot to offset the camera to any position at line 33 and change the lerp value at line 66 to set the chasing speed

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