I’ve been attempting to create my own simple collision system on Babylon.Js, as well as position things around the world.
I’ve noticed that by default, the (0,0) position on a mesh object from the meshbuilder is in the center point of the object.
This isn’t great, as it means all of my calculations would have to use half of the size of the object every time, it’s not very clean.
I’ve noticed that the setPivotPoint function doesn’t seem to effect this, but does have an effect on scale or rotation (which I’m not too interested in).
Is this possible to do?