Now I want to change pivot position again, but I want mesh to stay at the same position, and after I rotate it again it will then rotate around newly defined pivot point position.
At the moment If I change the pivot point, the mesh will follow
I understand that this is supposed to happen, as I change pivot position and that same rotation is still applied to the sphere, but now around new pivot position.
So I am kinda aware that I have to reset rotation before changing the pivot again, but I tried some things and I couldn’t figure out how to do it properly.
Pivots and rotations are very tricky to get your head around. Its been quite a while since I wrote the docs on pivots and used pivots. I think I understand what you need which is.
set a pivot point
rotate about pivot point
set a new pivot point that leaves the mesh in the same position and rotation
rotate about new pivot point.
I am quite busy at the moment but will see if I have some time tomorrow to think about it.
Yes. That’s correct. That’s what I am aiming for. I tried several things to achieve that, but no luck so far. I will keep trying as well. Thank you for the answer. I appreciate it.
Haven’t solved the pivot problem.Perhaps in a week or so I will have time for another look. In the meantime I have set up two functions to set position and rotation of a mesh relative to a point. Probably not exactly what you want but hope they help for the moment.