Is it possible to use the wireframe of a sphere as a material?

The glow layer does not work on wireframe geometries.

You can try something like this, which draws the edges of each triangles through a custom vertex/shader and makes the edge thickness pulsates over time:

https://playground.babylonjs.com/#T1EAE3

This is based on:

You can change the method in the fragment shader:

#define METHOD 1

Note that:

mesh.convertToFlatShadedMesh();

is very important, as it ensures that each triangle has its 3 own vertices and that no vertex are shared by triangles. You need this because each vertex of a triangle has a new attribute barycentric that can’t be shared because its value may be different for two vertices at the same location if they are not in the same triangle.

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