This is a general question is about optimizing my current code logic if possible.
I’ve been using CreateCatmullRomSpline to shape some of my data. The pertinent data originates in a one dimensional array which is all I am really interested in (call it y). I want to insert one data value between each existing value to double my data set but using the average of the neighbors doesn’t produce the desired smooth result.
I currently convert this data into a points array of Vector3(index, y, 0) and feed this points array into CreateCatmullRomSpline only to turn around and just pull all the Y values back out again. This produces the desired smoothing result.
Is there a more optimal way to achieve the same result using just the original one dimensional array? My math isn’t the strongest so I think I may just be missing some basic math function that does the same.