I have a 3D model from 3DS Max plugin.Fle type is .babylon
.
I want to create a path (visible) between point A and B.
How to do this,Thanks for help me.
// Load Files with Assets Manager
var mesh = assetsManager.addMeshTask(“file”, “”, “/assets/”, “file.babylon”);
mesh.onSuccess = function (task) {
scene.createDefaultCameraOrLight(true, true, true);
// Do something with task.data
}