Is there a way to ‘draw’ lines on a 3ds max model of mesh’s surface?

I have a 3D model from 3DS Max plugin.Fle type is .babylon.

I want to create a path (visible) between point A and B.

How to do this,Thanks for help me.

// Load Files with Assets Manager
var mesh = assetsManager.addMeshTask(“file”, “”, “/assets/”, “file.babylon”);

mesh.onSuccess = function (task) {

scene.createDefaultCameraOrLight(true, true, true);

// Do something with

if you wanna draw on the mesh you can use this shader

Or you could use some of our parametric shapes: Create Parametric Shapes - Babylon.js Documentation

And I gues a path3d: Use Path3D - Babylon.js Documentation

or a ribbon might be the easiest here: Create a Ribbon - Babylon.js Documentation