Ideal solution for me is to have some imported mesh line and i use bug mesh to move on this line (bug’s face always looking forward by line vector) or to create line mesh in code but with natural angles (such line mesh is possible to create but how to move bug mesh by it?). Is it possible to do this in babylon js? The only thing i found is playground above. Or maybe there is a way to do this better?
Thank you very much. it looks like what i need but i found that it uses actual formula to draw a line. it’s a problem i need to draw a line by myself. and from Path3D documantation i found how to do that