Is there a way to show script information in the inspector?

In the inspector it would be really neat to expose some class properties or objects from code.

Seeing the values and such in real time and changing them, similar to unity editor where you can see script data.

I understand that not every project will work in the same way but I thought it would be cool to maybe flag certain classes or objects / etc in your project and then see them in the inspector during runtime.

Just to be clear im not asking to attach “scripts to gameobjects”, I know this is not Unity3D. It would just be cool to edit values from classes or objects created through code.

This should help The Inspector | Babylon.js Documentation