I want to see the vertex points of the selected mesh. I am looking for global variables which possibly can provide something like that but unsuccessfully. I hope to find the command like this “BABYLON.Meshes.GetSelected”
On the sandbox you can BABYLON.Engine.LastCreatedScene.meshes
BABYLON.Engine.LastCreatedScene.meshes.getVertexBuffer(BABYLON.VertexBuffer.PositionKind).getData() thats exact what I did search
@sebavan, thanks, you’re always so clever!