I want to see the vertex points of the selected mesh. I am looking for global variables which possibly can provide something like that but unsuccessfully. I hope to find the command like this “BABYLON.Meshes.GetSelected”
On the sandbox you can BABYLON.Engine.LastCreatedScene.meshes
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BABYLON.Engine.LastCreatedScene.meshes[1].getVertexBuffer(BABYLON.VertexBuffer.PositionKind).getData()
thats exact what I did search
@sebavan, thanks, you’re always so clever!
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