BABYLON.PointerEventTypes.POINTERMOVE, Does return a picked mesh ever?

Just like the question says. If you do

 scene.onPointerObservable.add((e) => {      
       switch (e.type) {
             case BABYLON.PointerEventTypes.POINTERMOVE:
                     console.log(e.pickedInfo)              
             break;
        }
    });

No meshes ever come back?

Only if you set mesh.enablePointerMoveEvents = true or scene.constantlyUpdateMeshUnderPointer = true as this is an expensive process