It’s been a while. Off working on online apps. Now back at it…
So, my issue is that if I use the assetsManager.addMeshTask (with an onSuccess of course) to load an OBJ file (mesh only… no mtl or jpeg) in version v3.2, the mesh loads fine with the expected 404 .mtl file not found. However, I just updated to v3.3, unminified with OBJ and STL support, and the mesh will not load.
Here are the errors I receive:
Error - Unable to load uploads/shuttle.mtl
babylon.custom_3.3.js:118548 Error - Unable to load uploads/shuttle.mtl
(anonymous) @ babylon.custom_3.3.js:118548
Any thoughts? I’d like to take advantage of some features of the new version. I can’t create a Playground repo as I’m syncing files from the backend before loading to multiple users. So I doubt the code would mean much to you. However, I’m still using the assetsManager to load an OBJ as I have for years now.