I’m trying to combine run and spell animations using additive animation blending. (Casting spell while running)
However, when I enable the additive blending option in the Inspector, my character’s skeleton behaves oddly (as shown in the attached video).
Disabling additive blending restores normal behavior. Does anyone know what might be causing this issue or how to fix it? I’m using BabylonJS 7.5.0
Here is the Character GLB with animations.