import { SceneLoader } from '@babylonjs/core/Loading/sceneLoader';
import '@babylonjs/loaders';
import '@babylonjs/core/Loading/Plugins/babylonFileLoader';
I get this error
sceneLoader.js:485 Uncaught (in promise) RuntimeError: Unable to load from https://playground.babylonjs.com/scenes/SSAOcat.babylon: loadAssets of unknown
Lights:
Name: Default light, type: Hemispheric
Materials:
Name: 01 - Default
Meshes:
Name: Camera001.Target, isInstance: YES, # of submeshes: 0, n vertices: 0, parent: NONE
Name: Decor, isInstance: YES, # of submeshes: 1, n vertices: 306, parent: NONE
Name: Shcroendiger'scat, isInstance: YES, # of submeshes: 1, n vertices: 77424, parent: NONE
at errorHandler (sceneLoader.js:485:1)
at loadAssetContainer (babylonFileLoader.js:493:1)
at Object.load (babylonFileLoader.js:875:1)
at sceneLoader.js:517:1
at dataCallback (sceneLoader.js:175:1)
at fileTools.js:343:1
at XMLHttpRequest.onReadyStateChange (fileTools.js:457:1)
Any idea what I’m doing wrong? Using SceneLoader.AppendAsync
. The code used to work before updating to 5.22.1 and ES6 imports.