i got a question about other ways to pass csv data to my mesh for walking a path. i used this PG as template: https://playground.babylonjs.com/#KBS9I5#81
here i want to add my own coordinated from csv.
Here is the Playground where i can successfully load the CSV with the coordinates my dude should walk, but since i can not pass the coordinates to scene.onBeforeRenderObservable.add((), i put it into it, but of course it will always load the CSV and is in the loop:
is there a way to load the csv only once and pass it to the dude? If thats working i want to add more tracks in the csv, clone the dude and give each dude a different track.
You can load the file outside of
scene.onBeforeRenderObservable by doing:
var fileName = "https://dl.dropbox.com/scl/fi/nrzi9ahyhwxxo1yrimjjn/test.txt?rlkey=tj8mhywr3wd6gki6vnttzcj08";
const data = await BABYLON.Tools.LoadFileAsync(fileName, false);
data to build the
Tried it before, probably gave up to early. lots of arrays now but working perfect.
one more question, if i see right the dude is pushed around the map while the walk is animated. i’m not into these meshes and skeletons yet. But is there an easy way to adopt this to some simple car mesh? i saw in the template pg (later versions) some car moving straight through the scene, but it used different parameters. with the dude i like that i can easily use y-coordinates. i couldnt find a fitting mesh in the assets library, the buggy didnt work for me.
glad for any hint
I think all our assets are listed in this page: