LOD hide children

Is it possible to easily hide the children of non-visible LOD meshes?

In the PG above, I am trying to make it so that sphere is only visible when at the highest LOD, and then sphere2 is visible at the LOD above that one.

I did find the onLODLevelSelection, but haven’t had a chance with tinkering with that function yet and wanted to check and see if there was an easier way.

I did find that using mesh.setEnabled will hide children, so I was hoping there was a way to combine LOD with setEnabled.

From looking at the code, I don’t see anything that would do this automatically so I think using the onLODLevelSelection event that you mentioned is the best option.