Thanks for the reply. I’ve read the readme on the github repo for Babylon Native, so yes, I was aware about the lack UI at the moment, although if I understand correctly it’d be possible to use Babylon React Native and replace our PixiJS UI with a screen space (which is all we need for this project) UI through the React framework.
So, as far as I can see, theoretically speaking, we should have everything we need for this particular project by using Babylon.js for 3D rendering with a UI running through React. It’s just that we’d like to minimize the chance of running into problems that’d force us into having to switch to another solution, because we’re at a point were time is scarce for us to just experiment with it to find out if it’s a fit.
I understand that no one is stating Babylon Native as production ready right now, it’s just that from the list of supported features, plus alternatives for the unsupported features it seems that it should work for us, even though it’ll likely take quite a bit of work to make the necessary changes.
I understand as well that it’d be impossible to tell without taking a look at the project, but that’ll require an NDA to be signed, and thus why I’m looking for a consultant in a formal manner.
It might perfectly be the case as well that someone with experience can profile, identify the bottlenecks and improve performance on the game as is, and just have the game running on mobile through Cordova.