Making a mesh face the camera using mesh.lookAt(camera.position) uses wrong face!?

Example of what I’m referring to:

As I’m moving the back face of the skull is pointing to my camera/player.

Any pointers on how to solve the problem ?

[EDIT] : I think I fixed it by using mesh.lookAt(camera.position, Math.PI);

If this isn’t the proper way please someone care to correct me !

it is the perfect way to do it ;D

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