Making Camera from GLTF file be a universal camera

Hello and welcome!

Your logic is right but there are more simple ways do to it:

const cameraFromFile = scene.getCameraByName("Camera");
scene.activeCamera = cameraFromFile;

Example - https://playground.babylonjs.com/#BFNTVK#4

You may play with cameras in the Inspector - turn them on and off with the camera sign

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