Max texture image units with Atlas in NME

Is it possible to adjust the image texture UVs after node’s rgb output?

I was using this PirateJC’s atlas method from this link Curious if it's possible to sample multiple tiling textures from a single texture atlas in babylon.js - #23 by PirateJC

The issue is it’s still hitting the max image limit in the nme if you copy the image texture node and pick a different texture from the atlas. Or is there a way to make it count multiple image nodes as one texture?

Looks like image source node did the trick