I made new generated mazes for ball to push in those mazes.
You can look at here. You can try play it.
https://ajna4taiga.tk/PushBall/index.html
From Level [20 to 25].
Greetings
Ian
I made new generated mazes for ball to push in those mazes.
You can look at here. You can try play it.
https://ajna4taiga.tk/PushBall/index.html
From Level [20 to 25].
Greetings
Ian
i fell off and it broke
How can I get better FPS. As I take a look, only physic if I disable in debugger increase FPS. There are if I have 2000 tiles then I have 4*2000 colliders. How could I optimize physic havok so I enable only colliders around player. Or are there any another approach ?
If physics tile geometry is not very complex, I’d try to merge them all into a static trimesh.
I would try Cedric’s way first because that would be easier. If that did not help enough:
These levels look huge. But you probably only need to check collisions where the ball is.
If the colliders are just simple boxes, you might get away with de/spawning them dynamically.
massive!