I made new generated mazes for ball to push in those mazes.
You can look at here. You can try play it.
https://ajna4taiga.tk/PushBall/index.html
From Level [20 to 25].
Greetings
Ian
I made new generated mazes for ball to push in those mazes.
You can look at here. You can try play it.
https://ajna4taiga.tk/PushBall/index.html
From Level [20 to 25].
Greetings
Ian
i fell off and it broke
How can I get better FPS. As I take a look, only physic if I disable in debugger increase FPS. There are if I have 2000 tiles then I have 4*2000 colliders. How could I optimize physic havok so I enable only colliders around player. Or are there any another approach ?
If physics tile geometry is not very complex, I’d try to merge them all into a static trimesh.
I would try Cedric’s way first because that would be easier. If that did not help enough:
These levels look huge. But you probably only need to check collisions where the ball is.
If the colliders are just simple boxes, you might get away with de/spawning them dynamically.
massive!
It works only - if you have WebXR plugin for Chrome/Firefox …
Some new levels from 20-40 - Fixed generator.
new virtual joystick - and - generator in run time to enter seed and depth.
Now you can generate any maze under Button “Generate”
You Enter first “seed” which is number for random generator.
And recusion “depth”.
Than you can play unique random generated maze.
Still some bugs and not implemented features.
New Video - What is New.
New Bug Fixes - Generate.
Now Seed and Depth and Generate algorithm should work fine.
Each seed-depth combination is uniqe level and always same.
Direction x,y,z
Approximately Playing
100 points → 10min
1000 points → 100min - 1h 40 min
Add - new Skybox for test
Good ref. for skyboxes:
Here one for who would like to have it.