Hi Babylon Devs, I am grateful for all the help I received from this awesome community. I Love all the people here and In this topic I will share an experience that I am having when Merging Instanced Mesh and a Mesh
In this demo I am trying to merge an imported 3d model from blender and after inspecting it the reason why I can’t merge it properly is because of missing vertex data. To merge them properly every mesh should have the same VertexKind[uv, uv2, kind, position] I achieved it in this demo unfortunately there is more to it. some mesh is not an instanceOf BABYLON.Mesh instead an instance of BABYLON.InstancedMesh. After cloning the instance and merging it some meshes are missing even tho I did not dispose anything. Hopefully someone already encountered this kind of things and asking for your help. Here is a demo in the playground: Babylon.js Playground