I’m trying to use a CSG to subtract a hole from a larger part, where the larger part is a simple extrusion of a rather complicated bezier curve. The product/resulting mesh has this weird shimmering quality to it that the original extrusion does not. I’ve seen similar things when I have two surfaces in planar alignment, but this doesn’t seem to be that. When I export the mesh to STL, a similar thing appears, its like the calculated mesh has a ton of holes in it or its somehow bouncing between planes when it shouldn’t.
I just presume I’m doing something wrong and it isn’t an actual bug. Can anyone tell me what is going on? Thanks in advance!
@carolhmj thank you so much, that looks so much better. I had spent a ton of time trying to see if the vertices were somehow being duplicated but I don’t think they were. but now I’m wondering if CSG is creating overlapping faces and I’m wondering if that is going to cause issues with the stl export and printing, but I can cross that bridge when I get to it. When I use an extruded polygon with holes the resulting mesh looks much simpler and cleaner. I’ll dig in and start another thread if I find something of note. Cheers!