MeshBuilder and CSG2

I am new to Babylon but come using Three.js. I am playing around with MeshBuilder and CSG2. I am creating two 90 degree cylinders and subtracting the smaller one from the bigger one and get this odd piece that is not removed, just wondering what I am doing wrong.

Here is what it is doing.

Here is a to the playground

Hi @Trevor_Orr and welcome to the community!

This sort of thing can occur even with DCC tools like Blender etc.

I would just make the subtractive mesh a little bigger :slight_smile:

Like this:

1 Like

Thanks, that works great. I just figured I was doing something wrong.