Subtract Cylinder from another CSG

I’ve put together a simple test using CSG in Babylon. I am trying to subtract the cylinder “hole” from the “upright” panel that I have created. However, It’s not working properly. I feel that I am missing something.

Here’s my playground Babylon.js Playground

Thanks for the help

1 Like basically you need to create a mesh from the CSG result

1 Like

Ah I get it now. Thank you very much

1 Like