I do have a ground mesh with transparency (edges fade to background color, black in my case), and I’d like meshes positioned over it to have some transparency as well.
(you can see here that the ground fades to black; the aim is that all trees being in the fade zone have a lower alpha value than the others)
There is two questions:
- Do you know if there’s a way to set an alpha value for a given mesh (that has no transparent texture) ?
- Is it possible to pick the alpha value of a ground mesh at a given location (just like ground.getHeightAtCoordinates) ?