Hi All,
I am facing a problem in babylonJS Local workspace
var assetsManager = new AssetsManager(scene);
var meshTask = assetsManager.addMeshTask("skull task", "", "scenes/", "StanfordBunny1.obj");//
// You can handle success and error on a per-task basis (onSuccess, onError)
meshTask.onSuccess = function (task) {
console.log("on success called....")
}
whether the mesh present or not, meshtask always invoke onSuccess function
same code in babylonjs Playground works correctly.
Please let me know. any one came across.
Note:
Version Use: BabylonJS Version:4.1.0 alpha 25
Thanks & Regards.