Mirror as Environment Texture

Hi guys, thanks again for your contribution to this topic.

I realized I had already opened a previous topic with the same purpose: Ground reflection like puddle of water

As you can see at the end of this topic I show that SSR won’t work in this use case.
So I continue digging with WaterMaterial and MirrorTexture to get close to what we see in this experience.
With MirrorTexture it is still not very close: https://www.babylonjs-playground.com/#KA93U#699
But with WaterMaterial we start to have something really nice: https://playground.babylonjs.com/#1SLLOJ#2063

Any idea on how to improve again the result?

Bye :wink: