|
Regression in 8.47.2: TypeError: Cannot read properties of undefined (reading 'isRefractionEnabled') in babylonjs-loaders
|
|
13
|
79
|
January 31, 2026
|
|
Black PBR texture under Environment lighting in Node Material
|
|
27
|
91
|
January 29, 2026
|
|
Display bug with the Sheen property of PBR materials
|
|
6
|
33
|
November 3, 2025
|
|
How to use clustered lighting with PBR NME
|
|
2
|
45
|
September 15, 2025
|
|
PBR material sheen has changed in latest babylon 8.9.0 version
|
|
5
|
72
|
May 23, 2025
|
|
Issue with Displaying PBR Materials in GLB Export from Cinema 4D
|
|
11
|
95
|
May 7, 2025
|
|
Creating a Depth Layer like Spline
|
|
8
|
100
|
April 16, 2025
|
|
Imphenzia PixPal palette texture PBR node material example (UPDATED to version 1.2)
|
|
26
|
785
|
April 16, 2025
|
|
2X FPS drop after spending 20 seconds (IOS 18)
|
|
11
|
308
|
April 16, 2025
|
|
Fresnel Effect on PBRMaterial Without Replacing Original Material
|
|
12
|
184
|
April 11, 2025
|
|
Alpha Blending Issue After Upgrading from BabylonJS 7.37.0 to 7.50.0
|
|
4
|
52
|
April 2, 2025
|
|
EdgesRenderer with transparent ALPHABLEND mats and new BABYLON.PBRMaterial
|
|
3
|
43
|
April 1, 2025
|
|
Realistic Driving / Drift Sim Preview
|
|
2
|
345
|
October 8, 2024
|
|
HDR Blender V BabylonJS - help
|
|
13
|
111
|
September 19, 2024
|
|
Debug occlusion channel in ORM texture (PBRMaterial)
|
|
3
|
154
|
April 2, 2024
|
|
PBR material loading problem
|
|
3
|
237
|
January 29, 2024
|
|
Metallic / roughness texture in PBR class
|
|
3
|
775
|
January 10, 2024
|
|
Metallic and roughness textures in PBR
|
|
2
|
547
|
December 4, 2023
|
|
Mesh instances with different UVs not working
|
|
4
|
461
|
December 1, 2023
|
|
My model didn't show as I Expected
|
|
7
|
590
|
November 16, 2023
|
|
Reflection Probe Workflow when multiple materials in the scene need reflections
|
|
4
|
400
|
November 10, 2023
|
|
PBR materials with Reflection Probes rendering darker
|
|
4
|
437
|
November 7, 2023
|
|
Multi-layered transparency rendering glitch
|
|
1
|
244
|
October 17, 2023
|
|
What does PBRMaterial.forceNormalForward do?
|
|
2
|
334
|
September 21, 2023
|
|
Turn on PBRMaterial debug mode in code?
|
|
2
|
243
|
September 21, 2023
|
|
Screenshots using custom #ifdef block within a PBRCustomMaterial
|
|
3
|
332
|
July 4, 2023
|
|
Sample of falling coins by physics
|
|
24
|
1573
|
June 1, 2023
|
|
Small FPS dip/stutter when loading many PBRCustomMaterials
|
|
10
|
570
|
May 30, 2023
|
|
Orientation of textures with Triplanar node material
|
|
10
|
740
|
May 10, 2023
|
|
GLTF2Export.GLBAsync missing uv-scale on ambientTexture
|
|
4
|
530
|
April 18, 2023
|