Mono 3D Spatial Sound?

Would there we a way to setup the spatial sound to play equally in both ears? Basically get rid of all the stereo aspect of it scaling in each ear depending on direction faced.

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Adding @docEdub our audio expert

It looks like if you have a spatial sound set up with a custom attenuation function and an attached mesh, you should be able to set Sound.spatialSound to false to disable the sound’s panner node while still keeping the custom attenuation function working on the sound’s gain node.

See for an example.