I’m trying to make panning in Babylon a bit better, the way I know it from Cinema4D (I think) is pretty good:
As you can see, while panning the camera, the object you’re panning it against always stays under your mouse cursor. This gives you very precise control over your operation.
In Babylon on the other hand your manipulation is not directly connected to your cursor. Your cursor movement basically defines a distance which is multiplied with a speed factor to move your camera.
The question is: If I want to implement a panning system like in Cinema4D, does anyone have ideas about how to realize this?